Moderator

From TazlurianWiki
(Redirected from Mod)
Jump to navigationJump to search

A Moderator is a Tazlure staff member who has undergone and passed the Tazlure Moderating Seminar. These seminars are usually open to players of several months or more who show enthusiasm for the game and a willingness to learn and help out. Once a player has completed all the tasks set in the two Seminars, he or she may apply in writing to the GDs to become a full Moderator, and this application is then approved by existing staff.

Job Summary

Once a player becomes a Moderator, they take on additional roles within the site. A Moderator will usually have anywhere between one to twenty or so threads to write for, and in each they take on the roles of the NPCs and write the backgrounds and locations of each scene, including deciding consequences of player actions. A Moderator also deals directly with players, helping to iron out any disputes and offering new and old players alike support and information. A Moderator is intimately involved in the background work of Tazlure, and will work closely with other staff members behind the scenes to organise content, discuss new ideas, and generally help out with any development work that Tazlure requires. Since Moderators do a great deal of work in Tazlure, and are not paid or recompensed in any way except by the fun they get out of writing, we ask players to show at least common courtesy towards moderators when they interact with them OOC.

Often, a player who becomes a Moderator will make themselves a new 'staff login', which they use to separate their player posts and mod posts in-game to avoid confusion. This is fairly common practice but not always the case.

Sometimes a Moderator can no longer fulfill moderator duties but is able to pick up single threads, provide tie-overs or do some development. They are then listed as Special Branch.

Duties and Responsibilities

See Also the Modding Seminar

As part of our moderating staff we take it for granted that you have read the Mod Charter and live by it as a professional and a mature adult.

  • Familiarize yourself with all the rules and uphold them, keeping good role playing and fun as the basis for your decisions. If you are unsure of a situation feel free to ask advise and support from your coordinator or the Game Designers.
  • Describe your Game Environment as complete as possible, keeping in mind the different aspects (general locations, food & drink, entertainment, equipment, places to train, places to stay, religion) and translating them into posts that are appropriate for your specific game environment, such as taught in the Modding Seminar.
  • Try to make your Game Environment unique and keep in mind what distinguishes it from other Game Environments in Tazlure. Stay away from generic locations. Do not make them over powerful or otherwise unrealistic, in accordance with our setting. Involve your Game Environment with the global and local plotlines so that all of Tazlure remains a closely knitted whole.
  • We encourage weaving together as many players into one plotline. This teaches players to interact with each other. If you are unsure how, ask your fellow moderators to brainstorm with you how to weave the web.
  • In the case of new players in your environment, check their charactersheet, and advise players if they need to adapt it. Please make new players as comfortable as you can.
  • Keep track of players in your environment, stating their progress and gamespecific info such as curses. Check with your coordinator what the prefered method of keeping track is. Most areas have summaries of threads in plotnotes on the sheet, as well as in the coordination forum.
  • Please post your plotlines and NPC's on the appropriate forums and update them regularly.
  • Mods are in charge of one ore more specific threads like locations within an area or can be involved with broader plotlines, per agreement with the coordinator.
  • A mod also acts as the back up in case something happens to the coordinator. He/she becomes the second-in-command expert so to speak.
  • Please leave your contact information, your availability and which threads you are currently modding on the appropriate lists in the Cantine.

Gaining a new position

Your performance as a staffmember is periodically reviewed, both formally and informally, by the GD's in close contact with your mentor if you have one and your coordinator if that seems applicable. While you can nominate yourself for a position in the team, to mod in a specific area, this is not a given. While it is customary to contact coordinators over specific positions, it ultimately is the GD's who decides who is needed where.

To become a coordinator you can nominate yourself. Please remember however that it is never a given. Coordinators are appointed by the Gamedesigners, and positions are not automatically "inherited" by assignment by previous coordinators. Likewise, while a coordinator may have certain preferences for the moderators involved in his or her area, and it is customary for mods to contact the coordinator to discuss details of where they could best be employed, it ultimately remains the call of the Gamedesigners to assign resources throughout the game and thus to distribute available mods over existing locations.

Positions of non-moderating staff have no direct link to the moderating staff even if there is overlap, and you should not expect to be appointed to a position like Gamedesigner on the basis of seniority or even merit.

Currently active full moderators

Mod Trainees

Special Branch